These are the Bravely Default 2 tips and tricks that we have for you. You can check your stats in battle in order to check your buffs and debuffs. They are however limited in multipliers that they can reach. Your allies and enemies can use different kinds of buffs and debuffs. Enemies also have resistances which are going to lower your damage output. Be sure to use this to your advantage in order to deal max damage. Doing so can earn you pg, items and even weapons that are actually good.Įnemies in the game are not only weak to elements but weapon types too. The grass in the game is not only for show. This is a useful skill to have and you can get it once the freelancer gets to job level 3.
#Bravely default 2 tips upgrade
The next Job we are going to take a look at, is the elusive Phantom, a literal fan favorite among the rest of the Jobs in Bravely Default 2, which can even be considered an offensive upgrade to the Thief.īravely default 2 is exclusively available on the Nintendo Switch.You can use the Divining Rod to find out the number of chests in an area that you have not opened. For sure, a very advanced Job to use, but the result is very rewarding and satisfying. If you are however in the mood of playing around with them and setting up your party accordingly to support them, you are in for a treat as you will see huge damage numbers popping up at each cast. Well, at least one of them, as the Magic Amp skill does the exact opposite, but it is a must for any magic damage-dealing class you want to use.Īs you would imagine, Arcanists pair well with other wizards like the Black Mage or the Red Mage, but again, it is hard to keep them alive if you decide using their spells. Arcanists still remain exceptionally powerful, and they have some really nice passives to take advantage of when choosing a build for them or any other MP heavy Job. I’d rather sacrifice some of their damage (although it is a lot indeed) by using other mages in their place, but not having such a hard time maintaining them.Įven if all of the above is said, don’t take me wrong. That alone is more of a chore than a gameplay gimmick, ending up being quite annoying and troublesome in the long run. You need to constantly manage their HP, alongside with the rest of the team, just to be able to cast their abilities without dying. I claim such a fact due to how difficult it is to actually use an Arcanist. If I were to be honest, I’d say Arcanists is the worst Job in the game, but not due to not being powerful enough or not being good at what they do best. Almost all of their strongest magical attacks and their Specialities as well, require you to sacrifice the character’s or the party’s HP, to be able to deal such big amounts of pain. I say fastest, due to their strikingly annoying gimmick of their kit, of losing HP after causing a lot of their spells.
Their Job is simple, inflict the most damage possible, the fastest possible. It is clear and without a doubt that Arcanists are all about damage, and nothing else. However, they will also occasionally target all allies and enemies. Speciality II: Wild Wizardry – Attack spells are 20% more powerful, and also reduce their targets’ MP.Speciality I: All in – Applying attack spells to multiple targets does not reduce the damage inflicted, but does cause them to target the user.Meteor: Perform four incredibly powerful non-elemental magic attacks on random enemies in quick succession – 136 MP cost.Apocalypse: Perform an extremely powerful magical attack on ally and foe alike that combines the powers of earth and darkness – 110 MP cost.Magic Amp: Spells cost 50% more MP but deal 25% more damage – Passive/ 1 Slot.Doomsday: Perform an incredibly powerful dark magic attack on a target – 80 MP cost.Comet: Perform two to four quick non-elemental magic attacks on a target – 45 MP cost.MP Regen: MP is restored by 5% at the end of each turn – Passive/ 1 Slot.Death: Attempt to instantly KO a target – 25 MP cost.Meltdown: Perform a powerful magical attack on ally and foe alike that combines the powers of fire and wind – 70 MP cost.Darkga: Perform an extremely powerful dark magic attack on a target/all targets – 66 MP cost.Aspir: Perform a magic attack that absorbs a target’s MP – 20% HP cost.Electon: Perform a magical attack on ally and foe alike that combines the powers of lightning and light – 50 MP cost.
Drain: Perform a magic attack that absorbs a target’s HP – 30 MP cost.Ardour: Perform a magical attack on ally and foe alike that combines the powers of fire and water – 36 MP cost.Dark: Perform a dark magic attack on a target/all targets – 15 MP cost.